Faun Captain
Fauns are sometimes chosen to lead their kind to battle. Such fauns forgo their bows, take the sword and shield and can either slash enemies or bash them. The presence of a captain in faun hunting or war parties inspires the younger fauns to fight with more skill and dexterously.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Faun Soldier |
Advances to: | Faun Lord |
Cost: | 33 |
HP: | 52 |
Movement: | 5 |
XP: | 95 |
Level: | 2 |
Alignment: | neutral |
ID | Faun Captain |
Abilities: | leadership |
Attacks (damage - count)
sword melee | 7 - 4 blade | ||
shield melee | 11 - 2 impact |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |